Well then, Unreal is magical. I finished lowering the poly count on the trees, softened all the edges, UVed and then exported as an OBJ before importing the mesh to Unreal. I'm working on rock placement right now, but I got too excited and put in some of the banyan trees. I'll have ground around these in today as well. I focused on that single camera angle shot, but looking for my next and it might be something more vertical, panning up the mountain perhaps. I need to figure out water in Unreal, that's pretty key to this piece.
